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JFK Reloaded- Mods enabe you to shoot from the Grassy Knoll! By Ricky Clow » Fri Apr 13, 2007 2:27 pm I was up late last night and was browsing the net when I was on youtube and watched a video of JFK Reloaded.
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I recorded this using my mobile phone.is probably very tame by many people's standards, and probably far from tame by many other people's standards. By mine it's tame.
No real harm is being done. And I reckon the game's designers didn't even think about this being a possibility of their game (though they did obviously consider killing people, but they put it in a negative light - Most levels lower your score if you kill people, especially 'civilians')You don't have to post videos, but please describe the time or times when you figured out you could take advantage of the programming of a particular game to cause harm to an NPC (That stands for 'Non-Player Character' for the uninformed. It is basically the people you encounter in the game, that are not being controlled by another human being)edit: I forgot to ask - The way I got this required me to assign completely different tasks to both arms. So I operated the phone with one and operated the game with both.
Most games require both so what I am able to do is somewhat limited. Does anyone know of cheap or free software that records to video what goes on in a game?Further to this. Does anyone know of something that can make a video of only the succesful attempts at a game (i.e. Only the bits of the game where you didn't press the 'quickload' button - so what you get is what seems to be a perfect continuous run of the game). Tame doesn't begin to explain it if you've ever played Grand Theft Auto IV. I've taken out 2 dozen civilians inside of 10 seconds with one muscle car, sending bodies flying either into traffic or up in the air, complete blood curdling screams and scream curdling blood.Running people down GTA IV is a laugh and a half. Especially cops.
I once lasted about 10 minutes in a cop car stolen from a barricade, running down cops and civilians left and right, until the car finally took too much damage to continue (and I wasn't exactly driving safely, so surviving that long was insane.especially considering I had a head-on with one of those damn tanks the cops have). Hit them just right and they fly most entertainingly.I also like crashing so that my character goes flying out the window, so it's not ALL sadistic. Best I've ever seen was when my husband was playing. He smacked into a group of cars, including a police car, and the car caught on fire. He jumped out, ran, and turned to watch. The cops jumped out of the car and were standing around. The car exploded, catching the cops on fire.
They're running around on fire, screaming, and a second car explodes. The cop goes flying up into the air, so far up it was off the scream. About five seconds later, his body comes down, right in front of Niko.I swear, we didn't stop laughing for five minutes. Tame doesn't begin to explain it if you've ever played Grand Theft Auto IV. I've taken out 2 dozen civilians inside of 10 seconds with one muscle car, sending bodies flying either into traffic or up in the air, complete blood curdling screams and scream curdling blood.Ah. Good old fashion, wholesome entertainment.I'll see your GTA IV and raise you Carmageddon where in you can run down the guy flagging the start of the race and if you don't plow through dozens of screaming victims on a regular basis then you're probably going to lose badly. Best I've ever seen was when my husband was playing.
He smacked into a group of cars, including a police car, and the car caught on fire. He jumped out, ran, and turned to watch. The cops jumped out of the car and were standing around. The car exploded, catching the cops on fire.
They're running around on fire, screaming, and a second car explodes. The cop goes flying up into the air, so far up it was off the scream. About five seconds later, his body comes down, right in front of Niko.I swear, we didn't stop laughing for five minutes.Bolding mine - is that even Freudian? Or is it too obvious for that? In Counterstrike: Source, in the hostage levels it can be a good tactic for the counter-terrorists (CTs) to actually kill hostages. There are four hostages in a level that must be saved. If some (Two?
One might be enough) of them are saved, but its unlikely the CTs will be able to save the rest, they can simply kill the remaining hostages. They will win the round - there is a penalty for killing hostages, but its still a good deal to win the round. Probably a bug to make sure the rounds ends at all, but its weird. In Eve Online I have a collection of corpses of other players that I found floating in space.You can also recycle goods for their mineral components. I have tried to recycle marines, prostitutes and exotic dancers. It doesn't work.In Fable you can slaughter a whole village and then come back and buy up all the empty homes and rent them out. You start to become evil, and then there are ways that you can absolve yourself of evil.
So you can own all the homes in the whole game and then beat the game as a good guy. Katamari Damacy is one of those games that are, in retrospect, massively cruel.
Cruelty is fun and a big part of GTA4 gameplay like popping pedestrian skulls with the sniper rifle from some rooftop. But sometimes I just like to be an asshole, rather than out and out cruel. Bumping into people, making them drop their stuff, blocking their exits, pushing them in the back, spending the whole day stalking a single NPC, taking cell phone photos of them, just messing with them the whole time.In Oblivion, I often break into people's homes just to mess up their furniture, throw their fruitbowls and jars around.
I'm not very mature.:). Yeah, GTA is famous for cruelty. I can't count the ways I've slaughtered innocents while playing San Andreas.This was inadvertant cruelty but it happened nonetheless. In Fallout 2, you can steal things from people, and your success is based on your thieving ability. When you aren't successful, the person you're stealing from notices and gets mad at you and usually tries to kill you.Now here was the problem.
I didn't know this, and the game glitched on me and people wouldn't notice me when I was unsuccessful at stealing, so I just thought I could repeatedly try on everyone and get whatever I wanted. I did this in an entire city, basically stealing from everybody. Eventually I left and cut off the game for a while.When I came back, the glitch had corrected itself. So when I went back to the city, EVERYBODY in the city was pissed off at me and trying to kill me.
I couldn't do any missions there anymore, except for a secret weapons shop where you can get some of the best weapons in the game that I had (thank Og) not found on my first visit to the city. Since I wanted good weapons, I basically had to slaughter the entire city so I could visit it. Now here was the problem. I didn't know this, and the game glitched on me and people wouldn't notice me when I was unsuccessful at stealing, so I just thought I could repeatedly try on everyone and get whatever I wanted. I did this in an entire city, basically stealing from everybody. Eventually I left and cut off the game for a while.When I came back, the glitch had corrected itself. So when I went back to the city, EVERYBODY in the city was pissed off at me and trying to kill me.
I couldn't do any missions there anymore, except for a secret weapons shop where you can get some of the best weapons in the game that I had (thank Og) not found on my first visit to the city. Since I wanted good weapons, I basically had to slaughter the entire city so I could visit it. Whoops.I think you're talking about New Reno, where generally nobody cares if you steal from somebody else, except for the Families - but in a lot of cities- Klamath, for example- one failed steal attempt makes everybody hostile.There's a hilarious, yet horribly evil trick you can try with the kids playing metal insects outside the Wright house:They'll ask you for a gun, and if you give them a loaded one (or plant it on one of them using reverse-steal) and go away for a while they will all have shot each other. The Sims is good for killing. My old roommate would spend hours building a nice mansion with a swimming pool moat around it, invite a dozen people over, lure them into the moat, then remove the ladders and watch them all drown.I used to make people zoos, where I'd invite people to my Sims house and then build little fences around them in the back yard so they couldn't go anywhere.
Then I'd invite more people over to look at them.At one point I started collecting all the urns of the Sims that had died in one little room. The game has a trigger where if a Sim gets in proximity of a gravestone or urn, they'll stand there crying for a bit, then leave. When a Sim would wander into my urn room, they'd start crying like normal, but when they started to leave, one of the other urns would trigger the grief reaction and they'd start crying again. I had Sims pissing and crapping themselves and then eventually starving to death because they couldn't stop crying long enough to feed themselves or go to the bathroom.
Katamari Damacy is one of those games that are, in retrospect, massively cruel. We Love Katamari goes even further with a 'Roll the Flame' level where, while you can only roll up flammable objects, touching living beings with the katamari lights them on fire.Veering away from cruelty. That's not quite an accurate description of the level.
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Humans are about the only things on that level other than the river that aren't flammable - metal cooking pots full of water are more flammable than the campfire itself.Back to criminality. In Neverwinter Nights I occasionally like to go into people's houses, and steal stuff in front of them.anyone who objects gets killed, because.hey, in console RPGs, you can rob people blind under their noses, so clearly they're just making trouble for the hell of it. That sounds like one utterly surreal game.I prefer to think of Katamari as normal and our world as the one that is surreal.Veering away from cruelty. That's not quite an accurate description of the level.
Humans are about the only things on that level other than the river that aren't flammable - metal cooking pots full of water are more flammable than the campfire itself.I've had the fire go out when rolling up a pot of water. And the people and animals you touch with the fire katamari just run away. Has anyone else ever played JFK Reloaded (downloaded it out of morbid curiosity. It is, in fact, jarring to play. I've never come close to meeting the tasks (you're Oswald.
Three shots, kill JFK, wound the governor, leave everyone else uninjured.) But you can veer WAY off script. For instance, you can shoot anyone in the motorcade. If you hit the driver of any vehicle, you can get some pretty spectacular crashes. And there's no rule that you can only take THREE shots.:eek. In Return to Zork, there is this character called the Guardian who shows up when you break the law (except in the cases where you have to break the law to win, but the game's flaws are many) and confiscates all your stuff. However, if you drop your stuff first, you can do whatever you want in spite of the 'The Path to Victory is Now Blocked' screen you get.
So near the end of the game, after you've gotten what you need from all the NPC's, you can go on a killing rampage with either the knife or the sword and kill everyone. The Guardian doesn't show up until you move, so you kill the person, drop the weapon, and then move.
Then go back, pick up your weapon and proceed to the next NPC.And after you've done all that, you can go back and finish the final parts of the game. Has anyone else ever played JFK Reloaded (downloaded it out of morbid curiosity. It is, in fact, jarring to play. I've never come close to meeting the tasks (you're Oswald. Three shots, kill JFK, wound the governor, leave everyone else uninjured.) But you can veer WAY off script.
For instance, you can shoot anyone in the motorcade. If you hit the driver of any vehicle, you can get some pretty spectacular crashes. And there's no rule that you can only take THREE shots.:eek:I can come pretty close (over 700 points, IIRC) but the 'magic bullet' shot is one in a million. In the sense that any specific shot that enters one person's soft tissue, deforms and twists chaotically before emerging the other side, and then his another person after exiting is one in a million, of course.
JFK Reloaded is historically interesting to fiddle with since you can see exactly how easy of a shot Oswald had. In the sense that any specific shot that enters one person's soft tissue, deforms and twists chaotically before emerging the other side, and then his another person after exiting is one in a million, of course. JFK Reloaded is historically interesting to fiddle with since you can see exactly how easy of a shot Oswald had.Yeah, I was shocked the first time I ran through it.
My god, they really were sitting ducks down there. True that the exact scenario was one in a million, but it's clear nearly any shot he took was likely to end up accomplishing his goal of 'dead President.' My goals while playing have often been less focused, shall we say.
Vehicles crashed into buildings and each other, motorcycle cops run over, entire carloads of local dignitaries carefully picked off one by one. Total carnage. Gruesomely fascinating to rewrite a historical event in such a way.Please tell me there's a Grassy Knoll bonus level.According to the wiki page, there IS a mod you can download for just that.:p. As a weird take on the cruelty theme, I used to take a long time clearing any room in Metal Gear Solid 2. See, after tranquilizing any guard, if he fell forward onto a wall or something, I'd start worrying about him waking up with a really sore neck before I was halfway through the level. So I started sneaking up so I could position the unconscious guards more comfortably before continuing my tactical espionage action.But then, I'll also cause chaos and dismemberment in GTAIV for hours, so it's probably just about the immersion.:D. In the Thief games, one of the best tactics to use (unless you were 'ghosting', and trying to get through a level without leaving any evidence at all) was to sap people from behind with your blackjack.
It only took one hit, and they couldn't fight back, so it was much safer than a sword fight.Of course, you couldn't just leave your clobbered foe to sleep it off in the middle of the floor-the other NPCs might notice, and sound the alarm. You had to hide the body.
My favorite 'hiding place' for them in Thief: The Dark Project was in the stream in the first level. I'd schlep unconscious guards back down to it and dump them in, where they'd gurgle for a bit before drowning. I dumped everyone in the manor in there once. You could also stuff them in fireplaces, where they'd scream a few times (without waking up) as they roasted to death. Of course, you couldn't just leave your clobbered foe to sleep it off in the middle of the floor-the other NPCs might notice, and sound the alarm. You had to hide the body.
My favorite 'hiding place' for them in Thief: The Dark Project was in the stream in the first level. I'd schlep unconscious guards back down to it and dump them in, where they'd gurgle for a bit before drowning. I dumped everyone in the manor in there once. You could also stuff them in fireplaces, where they'd scream a few times (without waking up) as they roasted to death.You have to hide bodies in Splinter Cell too, The thing I love about the game is that you could get through entire levels without an NPC ever seeing your face or even knowing you were there, until moments before being knocked out or killed.p.s. I've never seen that word before and now I've seen it twice in two days on one message board. I've played a lot of Hitman: Blood Money, over 100 hours now.
On that level in New Orleans after a particularly botched kill I was force to slaughter every last person - except the guy you mustn't - (the real people, not the non-substantive crowd who don't count as witnesses), during which crusade I ran out of bullets so progressed onto the kitchen knife.Now, at the end of a mission in Hitman you're given a rating based on subtlety, ranging from Terrorist, or Mass Murderer, or similar at the 'bad' end, to Silent Assassin as the best. What I only found out now was that there are special ratings given when you kill a certain number of people with a certain weapon.
In this case? 47 was the 'Sushi Chef'.
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